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Suggestion Bank / Store Robberies

Yaes

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𝓜𝓮𝓵𝓸𝓷 𝓦𝓪𝓽𝓮𝓻#4708
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A great way for crims to have fun RP and earn money would be through robberies. This could be general stores, fleeca banks, big banks, etc.

My idea would be that you would have to rob a really small bank that wouldnt give too much cash but would give you an item that is required to rob fleeca banks, then the fleeca banks would give you an item required to rob the big bank in the north, then maybe a server event for union depository.

As I said this would be fun RP for criminals, PD, and civs that are taken hostage. All around just good fun for the community. To make this work with the economy you could possibly make it so that the smallest bank spawns money (10-15k total) and the item, the fleeca bank could spawn about 15-30k and the big bank would withdraw 50k-75k from the tax pool. Could also implement rules stating the amnt of people allowed for these, a cooldown for doing them, and the amount of police able to respond. This would stop people from complaining how unfair it is that 20 people with AK's got a free bank robbery.
 

JKJPRO

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I would love to see something like this implemented. I think it could add some fun crim RP!
 

Jokigo

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Would defo be a cool idea and the way the money payout would work would be in accordance with the Economy. Defo would need some ruling in relation to the time between, players involved, initiation/planning, etcetera. (as its a big heist style job, I would say you would have to RP planning it as its not something you can just do out the blue.)

smallest bank spawns money (10-15k total) and the item, the fleeca bank could spawn about 15-30k and the big bank would withdraw 50k-75k from the tax pool.
Those payouts might be quite high? as I mentioned it would depend on the economy :p If it is a large payout and timer would defo be needed to stop people just robbing the bank every day like its a general store....

Either way it's a good idea :D +1
 

Nameless

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We have a similar system planned ;)
 
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